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This is a small experiment I tried. I wanted to make a feature that I can use for many other games when needed. This feature is made in Unity. It's a feature where the terrain will randomly generate. with holes, ravines, mouintains and flat surfaces. The scripts gives you control of the minimal height, maximum height, the amount of holes and how big they are.

In the video I will explain what is happening and how the code can be used. Tihis feature can be used as a base for many games. Code can be added to it so that structures, texture or other things can be generated together with the map so that the player has a new map to explore whenever something new gets generated, It can be used for multiplayer games, shooters, survival games and most likely many other genres.

Program:

Unity

Programming Language:

C#

Experiment purpose:

To use in future games

Github

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